![]() ![]() ![]() Then every time a new player joins, they take the one tag and display it over their head. Thank you!Īssuming that RankTag works the way it is supposed to, my guess would be that the problem is that you are only cloning it once. Yes I know there is a missing groupId, this is because this group is private. I am a learning coder and it would be much appreciated if someone could help. Players.PlayerRemoving:Connect(function(player) RankTag.TextColor3 = omRGB(27,42,53)Įlseif player:GetRankInGroup(0000) = 5 thenĮlseif player:GetRankInGroup(0000) = 4 thenĮlseif player:GetRankInGroup(0000) = 3 thenĮlseif player:GetRankInGroup(0000) = 0 thenĬharacter:WaitForChild("Humanoid").DisplayDistanceType = ![]() RankTag.TextColor3 = omRGB(255,0,0)Įlseif player:GetRankInGroup(0000) = 6 then If player:GetRankInGroup(0000) = 255 then :Connect(function(player)Ĭonnections = player.CharacterAdded:Connect(function(character) Local Players = game:GetService("Players") ![]() Local RankTag = ServerStorage.Ranktagtest The script that is not working: local ServerStorage = game:GetService("ServerStorage") = "**". the video's in youtube that I've watched are outdated and do not work anymore. Http:PostAsync(url, http:JSONEncode(data)) = "**".plr.Name."** has joined the game!" Script: local http = game:GetService('HttpService') Does anyone have any idea what could cause this? When I run it in studio it seems perfectly normal but when I try to run it ingame (Roblox Game Client) it doesn’t work at all. Hello, developers! For the past hour I’ve been working on a webhook script that sends a message whenever someone joins or leaves the game (including chatlogs). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |